Imantas Maciukevičius

Imantas Maciukevičius

MB „STUDIO KIBITZ“,

Founder and technical director,

Autodesk Maya, Autodesk 3ds Max, V-Ray, Unity3D

certified instructor and specialist

Imantas was curious about 3D modelling and animation software starting already his childhood and he was enjoying the time in explorations. Despite this he couldn’t imagine becoming a professional, certificated instructor “Autodesk”, “Unity3D” and other software and the only one licensed “V-Ray” instructor in Baltic states. Imantas is certified as “V-Ray Licenses Instructor” and “V-Ray Certified Professional”. Moreover, Imantas is a founder of the Authorized Training center of “Autodesk”, “Chaos Group”, “SketchUp Pro” – STUDIO KIBITZ. In the authorized center everyone that can’t imagine projects without “SketchUp Pro” can find solutions for them.

Imantas became familiar with “SketchUp Pro” almost 8 years ago. He is claiming that despite its kinks/limitations, SketchUp Pro is suitable for beginner, professional, and creator of simple images and photorealistic 3D visualisations. “Trimble” team is presenting great yearly updates.

https://www.studiokibitz.com/

 

Lecture topic: „Craft Your Interior textures with „Substance Designer“ and „Substance Painter“ (trukmė: 0:50 val.)

Explore the integration of Substance Designer—a powerful tool for creating textures for interior, visualization projects, and architecture—with V-Ray for SketchUp. This workshop provides a solid foundation of the principles of texture creation in Substance Designer and Substance Painter for use in SketchUp and V-Ray for SketchUp. The instructor explains how to import a model into Substance Designer and bake various maps. Imantas discusses the advantages of procedural texture creation. He shows how to create both image file output and substances which can be used and modified directly in the SketchUp and V-Ray for SketchUp for rendering projects.

Workshop topic: “„Best practices for getting the most out of „V-Ray for SketchUp“ in interior architecture“ (trukmė: 1.30 val.)”

Explore the integration of Substance Designer—a powerful tool for creating textures for interior, visualization projects, and architecture—with V-Ray for SketchUp. This workshop provides a solid foundation of the principles of texture creation in Substance Designer and Substance Painter for use in SketchUp and V-Ray for SketchUp. The instructor explains how to import a model into Substance Designer and bake various maps. Imantas discusses the advantages of procedural texture creation. He shows how to create both image file output and substances which can be used and modified directly in the SketchUp and V-Ray for SketchUp for rendering projects.

The phrase about itself: “The work of Imantas is as unorganized, as “SketchUp” workflow without components is.”

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